AI Insights · Timothy · October 2024
Top 5 Horror Games Performance in Czech Republic, Q3 2024
Discover the performance trends of the top 5 horror games in the Czech Republic during Q3 2024, with insights into downloads, revenue, and active users.
During the third quarter of 2024, the horror games category saw varied performances in the Czech Republic on a unified platform. Here, we delve into the performance metrics of the top 5 horror games, highlighting their trends in weekly downloads, revenue, and active users.
Identity V by NetEase Games witnessed an interesting quarter. The game’s weekly revenue peaked at approximately $2.3K in the first week of August, followed by a decline, ending the quarter at about $426. Weekly downloads remained relatively stable, with a slight peak of 97 in mid-August. The active users showed a gradual decline from 1.3K at the start of July to 961 by the end of September.
Myths of Moonrise from STARFORTUNE INTERACTIVE ENTERTAINMENT TECHNOLOGY CO., LIMITED displayed a steady increase in weekly revenue, reaching a high of $1.3K in early September. Download numbers remained consistent, hovering around 400 to 500 each week. Active users maintained a strong presence, staying above 2.4K throughout the quarter, with a slight increase towards the end.
Mystery Matters by Playrix experienced fluctuations in revenue, starting the quarter at $706 and closing at $989. Downloads saw a notable increase towards the end of the quarter, peaking at 242 in the last week of September. Active user engagement dipped initially but recovered to 775 by the end of the quarter.
Game of Vampires: Twilight Sun by Dream Plus had a mixed quarter. Revenue showed modest fluctuations, peaking at $629 in early September before dropping to $312. Downloads were highest in late July at 800 but dropped significantly to 17 by the end of September. Active user numbers followed a similar pattern, peaking at 799 in July and ending at 411.
Dead by Daylight Mobile from Behaviour Interactive Inc. maintained a consistent performance with revenue peaking at $464 in mid-July. Downloads remained steady, averaging around 160 each week. The game retained a strong active user base, with numbers slightly increasing towards the end of the quarter, reaching approximately 3.5K.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.